Finding Direction With Velocity
This is pretty easy if we’re just running left and right.
if <(x velocity) > [0]> then
point in direction (90)
else
point in direction (-90)
end
Okay, this involves a little bit of trigonometry, but let’s just pretend like we know what that is.
if <(y velocity) = [0]> then
if <(x velocity) < [0]> then
point in direction (90)
else
point in direction (-90)
end
else
if <(y velocity) < [0]> then
point in direction ((180) + ([atan v] of ((x velocity) / (y velocity))))
else
point in direction ([atan v] of ((x velocity) / (y velocity)))
end
end
If this stresses you out, you can copy the code from here.