Keeping A Count Of Our Clones
We’re going to use a variable to keep track of the number of clones that should be present and make sure that we create new ones if needed.
when green flag clicked
set [Clones v] to [0]
forever
if <(Clones) < (Score)> then
create clone of (myself v)
change [Clones v] by [1]
end
end
Counters are a great way to keep track of the state of your game. Well, I’m sure there is more we can do here, but let’s move on to our next game: Dinosaur Jump.